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The God Satchel


Whilst we still wait across the pond here for the new product, I decided it was worth looking at how I could implement some of the new cards with some of the older.

First stop probably the best card of the lot.

Most people have been looking at this from a modern standpoint, but i'm going to skip past that, and take a look at what impact it can have on some older golden teams.

When a card is looking for an action die to trigger it's effect then why not have a deck heavily focused on using actions to its fullest potential.


Normally when you roll an action dice you have a 75% chance
of hitting the action face. When your opponent brings
Scarlet Witch - Careful What you Wish for, that drops to 25%.
Acererak's Global is here to help negate that percentage drop.

Fielding this is nothing to cry about either, with the Attune, and the next card in our list, the main ability is of some use.



The global here is going to help us get some early damage as well as some cost reduction for our actions.
It's an evil character, so is reduced in cost if Acererak is in the field when you use an action.
Breath Weapon 3 is as not even as good as it gets on here, as that ability to double the effect of and action die is horrifying.
This actions vital to keeping a clear board, and since God Catcher makes tokens our characters are expensive we're not overly affected by it in the early to mid game.

Brilliant piece of removal that can sit in the field,
the burst face is also handy for blanking out nuisance
cards that you cant quite remove with the damage.

Nice little action to provide some taxing on our opponent, and also provides some fuel for our next card.

Between the Kyln and Cold Gun sitting in our field, we have plenty sitting around to fuel this for some good chunks of damage.

Some debate about how the global is actually supposed to work on this one, but all that aside, it is gonna do what we need and that is fixing our energy for whatever were gonna buy.

This is useful in our team as our catcher tokens are always going to be classed as level one anyway. This lets us push our damage without any blockers getting in our way.

Purely here to provide some ramp and churn.

Hopefully once I receive my product I can take this for a spin. Let me know your thoughts in the comments and don't forget to subscribe.


Comments

  1. Great stuff, interesting to see. Once the set comes out I'm going to try and get as many God Catchers out as possible. Like the idea of an army of 10/10s.

    ReplyDelete
    Replies
    1. Certainly a scary prospect, sure i have missed some neat things somewhere along the line.

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