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The Great Deceit


Today i'm going to look at blank cards and try to evaluate how good some of theses card actually are.
When I started with my research for this article the first card I looked at was this:

It says it's a low cost card with good numbers, but just how good are they? Lets find out.
To do this I had to refer to a conversation I had with Homash last year, to remember his formula, so lets work through it.

First thing to do is take all the attack and defence values and add them together, in this case its 22.
we then divide it by 3 making 7.33, we then take all the fielding costs add them together and divide by 3 again and then add the cards cost to that number, so in this case 4. We then take our 7.33 and divide it by our 4 resulting in 1.83, this is our cards average number.
According to Homash anything Below 2.00 is below average, so in short Ghost Rider is a low cost die with below average numbers.

Being the trooper I am, I repeated this for every blank ever printed, yes all 72, and i'm going to share the list of all the ones that made an average of 2.00 or more, so here goes:

  • White Tiger - Hero for Hire 2.11
  • Wasp - Janet Van Dyne 2.72
  • Hal Jordan - Green Lantern's Light 2.20
  • Rescue - Mark 1616 2.13
  • Yellow Jacket - Unhinged Avenger 2.11
  • Hulk - Calculated Devastation 2.00
  • Karnak - Exploiting Weakness 2.43
  • Ant-man - Biophysicist 2.02
  • Ant-man - Scott Lang 2.02
  • Morphing Jar - Canopic Jar 3.50
  • Conner Kent - Project Cadmus 2.11
  • Poxwalker - Curse of the Walking Pox 2.00
  • Primaris Inceptor - Crushing Charge 2.14
  • Skyclaw - Hotheaded 2.14
  • Falcon - Samuel Wilson 2.13
  • Kitty Pryde - Ariel 2.15
  • Giant Man - Dr. Henry Pym 2.00
  • Saggi, The Dark Clown - Sinister Jester 2.30
  • Marshmallon - Fluffy Fairy 2.00
  • Lord of D. - Dragon Commander 2.00
  • Injection Fairy Lily - Rocket Attack 2.58
  • Guy Gardiner - Seeing Red 2.43
  • Drax - Arthur Douglas 2.00
The Top Cards




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Comments

  1. I have always tried to win with a blank oriented team. Usually it will never win unless you use something like the BAC - team up and in that case the defensive values really don't matter though as you will get quite a boost for both A and D. When I usually run the blank team up I factor in the affiliation to give a card a boost and also rely more heavily on the attack stats.
    Great work assembling the numbers of 70+ cards!!!

    ReplyDelete

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