Skip to main content

The Great Deceit


Today i'm going to look at blank cards and try to evaluate how good some of theses card actually are.
When I started with my research for this article the first card I looked at was this:

It says it's a low cost card with good numbers, but just how good are they? Lets find out.
To do this I had to refer to a conversation I had with Homash last year, to remember his formula, so lets work through it.

First thing to do is take all the attack and defence values and add them together, in this case its 22.
we then divide it by 3 making 7.33, we then take all the fielding costs add them together and divide by 3 again and then add the cards cost to that number, so in this case 4. We then take our 7.33 and divide it by our 4 resulting in 1.83, this is our cards average number.
According to Homash anything Below 2.00 is below average, so in short Ghost Rider is a low cost die with below average numbers.

Being the trooper I am, I repeated this for every blank ever printed, yes all 72, and i'm going to share the list of all the ones that made an average of 2.00 or more, so here goes:

  • White Tiger - Hero for Hire 2.11
  • Wasp - Janet Van Dyne 2.72
  • Hal Jordan - Green Lantern's Light 2.20
  • Rescue - Mark 1616 2.13
  • Yellow Jacket - Unhinged Avenger 2.11
  • Hulk - Calculated Devastation 2.00
  • Karnak - Exploiting Weakness 2.43
  • Ant-man - Biophysicist 2.02
  • Ant-man - Scott Lang 2.02
  • Morphing Jar - Canopic Jar 3.50
  • Conner Kent - Project Cadmus 2.11
  • Poxwalker - Curse of the Walking Pox 2.00
  • Primaris Inceptor - Crushing Charge 2.14
  • Skyclaw - Hotheaded 2.14
  • Falcon - Samuel Wilson 2.13
  • Kitty Pryde - Ariel 2.15
  • Giant Man - Dr. Henry Pym 2.00
  • Saggi, The Dark Clown - Sinister Jester 2.30
  • Marshmallon - Fluffy Fairy 2.00
  • Lord of D. - Dragon Commander 2.00
  • Injection Fairy Lily - Rocket Attack 2.58
  • Guy Gardiner - Seeing Red 2.43
  • Drax - Arthur Douglas 2.00
The Top Cards




Don't forget to Comment, Follow and Subscribe.

Comments

  1. I have always tried to win with a blank oriented team. Usually it will never win unless you use something like the BAC - team up and in that case the defensive values really don't matter though as you will get quite a boost for both A and D. When I usually run the blank team up I factor in the affiliation to give a card a boost and also rely more heavily on the attack stats.
    Great work assembling the numbers of 70+ cards!!!

    ReplyDelete

Post a Comment

Popular posts from this blog

No Ban Golden

It has been a while since I have written an article, mainly due to a hiatus from the game and welcoming another member into our family. All that aside, the back end of last year the Dice Fight team decided to run a "no ban list" golden event, which was well received by the player involved. Here are the team lists: alsodanlowe : DavidC : NefariousBroadcaster : Skyraver : CollectorRob : Current Golden Banned List  Relentless: Basic Action Card Swords of Revealing Light: Basic Action Card Imprisoned: Basic Action Card (Uncanny X-Men) Beholder: Master Abberation (Battle for Faerûn) Ring of Magnetism: Action Attraction (Yu-Gi-Oh!) Final Results Seeing these lists I remember a team that I played back in Dice Fight Legacy V, This team nabbed me the top spot back then and was a solid choice, from the available pool at the time, but with no restrictions Collector Rob was able to make some improvements to the team still netting him a 2nd place, But why stop there? I believe there is st...

Dice Report - Dice Fight - Golden Single Energy Type

This weeks event was golden single energy so i'm going to start by breaking down my team, and then I will look at how it played in the event. Also worth bearing in mind is that global's had to use the designated energy type, so no energy fixers, no create food and water. When I see this archetype pop up I know Rare Lantern Ring will see a ban, so I have opted for the next best thing. This cost us one more to purchase than Lantern Ring, and is also limited by an affiliation for our characters, which shouldn't be too much of a hindrance. Cheap character, cheap fielding and the ability is really good with our next card. and if we manage to roll double energy provides some extra damage for Green Lantern's ability. This is our removal hated by everyone not playing it, and easily abused with Gadgeteer on The Question. This is here just for the global, if my opponent bounces my stuff back even better its less they are spending on forwarding there o...