This weeks event was golden single energy so i'm going to start by breaking down my team, and then I will look at how it played in the event.
Also worth bearing in mind is that global's had to use the designated energy type, so no energy fixers, no create food and water.
When I see this archetype pop up I know Rare Lantern Ring will see a ban, so I have opted for the next best thing.
This cost us one more to purchase than Lantern Ring, and is also limited by an affiliation for our characters, which shouldn't be too much of a hindrance.
Cheap character, cheap fielding and the ability is really good with our next card. and if we manage to roll double energy provides some extra damage for Green Lantern's ability.
This is our removal hated by everyone not playing it, and easily abused with Gadgeteer on The Question.
This is here just for the global, if my opponent bounces my stuff back even better its less they are spending on forwarding there own game plan, and i'm only really looking to trigger my abilities any way. I can also use it to save my characters from unfavourable combat match ups.
You can't play a mask list and not have this, it changes the way the game plays drastically. Being able to roll everything you have the next turn is nothing to sniff at.
Cheap aggro character good stat to cost ratios, and is going to help with ramp in our early turns.
Buy Morphing Jar, Clayface Global in on double energy for PXG, yes please!
I'm expecting a punch from the Grodd Cannon or maybe Fixit so Ronin is the Insurance policy.
We bought PXG, so if our opponent uses it then we have this to bring some pain in response.
This is useful if for some reason our Question or Lantern dice get into the used pile, and the extra prep on burst never hurt.
Now for the games
Game 1 - Olly "Eltod" James-Dare
First match I had to do entirely through the art of interpretive dance and typing in the chat box as Olly had a technical issue with his speakers.
The biggest challenge was Constantine and Blob slowing me down, but had him near to death by time, not taking a damage the entire game.
Best thing in this game was getting all of the Morphing Jars turn 1.
Win on life at time.
Game 2 - Andy "Spug" Ricketts
This game was very similar to the first in most respects, Spug had some issues with rolling bishop, as is the curse of bishop, which allowed me to attack his life rather aggressively.
He eventually rolled his Bishop and would have probably won as well if we hadn't run out of time.
Win on Life at time.
Game 3 - James "Jacquesblonde" Blore
Side note: James had to swap out chalkboard for bishop after breaking his own deck building rules, a very naughty boy. Replaced with rare Bishop.
The game against James was the hardest match up of the night, which had very little damage in the game at all, only managing to chip away 2-3 life because of a Bishop, like the other games it went to time, but we carried on after to allow James to get his combo off and satisfy his needs.
Win on life at time.
Overall it was a tough night, Bishop was a pain without Billy Club, which would explain why I couldn't quite finish my opponents.
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This is our removal hated by everyone not playing it, and easily abused with Gadgeteer on The Question.
This is here just for the global, if my opponent bounces my stuff back even better its less they are spending on forwarding there own game plan, and i'm only really looking to trigger my abilities any way. I can also use it to save my characters from unfavourable combat match ups.
You can't play a mask list and not have this, it changes the way the game plays drastically. Being able to roll everything you have the next turn is nothing to sniff at.
Cheap aggro character good stat to cost ratios, and is going to help with ramp in our early turns.
Buy Morphing Jar, Clayface Global in on double energy for PXG, yes please!
I'm expecting a punch from the Grodd Cannon or maybe Fixit so Ronin is the Insurance policy.
We bought PXG, so if our opponent uses it then we have this to bring some pain in response.
This is useful if for some reason our Question or Lantern dice get into the used pile, and the extra prep on burst never hurt.
Now for the games
Game 1 - Olly "Eltod" James-Dare
First match I had to do entirely through the art of interpretive dance and typing in the chat box as Olly had a technical issue with his speakers.
The biggest challenge was Constantine and Blob slowing me down, but had him near to death by time, not taking a damage the entire game.
Best thing in this game was getting all of the Morphing Jars turn 1.
Win on life at time.
Game 2 - Andy "Spug" Ricketts
This game was very similar to the first in most respects, Spug had some issues with rolling bishop, as is the curse of bishop, which allowed me to attack his life rather aggressively.
He eventually rolled his Bishop and would have probably won as well if we hadn't run out of time.
Win on Life at time.
Game 3 - James "Jacquesblonde" Blore
Side note: James had to swap out chalkboard for bishop after breaking his own deck building rules, a very naughty boy. Replaced with rare Bishop.
The game against James was the hardest match up of the night, which had very little damage in the game at all, only managing to chip away 2-3 life because of a Bishop, like the other games it went to time, but we carried on after to allow James to get his combo off and satisfy his needs.
Win on life at time.
Overall it was a tough night, Bishop was a pain without Billy Club, which would explain why I couldn't quite finish my opponents.
Don't forget to follow and subscribe.
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