Skip to main content

Dice Report - Dice Fight - Golden Single Energy Type


This weeks event was golden single energy so i'm going to start by breaking down my team, and then I will look at how it played in the event.

Also worth bearing in mind is that global's had to use the designated energy type, so no energy fixers, no create food and water.

When I see this archetype pop up I know Rare Lantern Ring will see a ban, so I have opted for the next best thing.

This cost us one more to purchase than Lantern Ring, and is also limited by an affiliation for our characters, which shouldn't be too much of a hindrance.

Cheap character, cheap fielding and the ability is really good with our next card. and if we manage to roll double energy provides some extra damage for Green Lantern's ability.


This is our removal hated by everyone not playing it, and easily abused with Gadgeteer on The Question.
This is here just for the global, if my opponent bounces my stuff back even better its less they are spending on forwarding there own game plan, and i'm only really looking to trigger my abilities any way. I can also use it to save my characters from unfavourable combat match ups.

You can't play a mask list and not have this, it changes the way  the game plays drastically. Being able to roll everything you have the next turn is nothing to sniff at.
Cheap aggro character good stat to cost ratios, and is going to help with ramp in our early turns.
Buy Morphing Jar, Clayface Global in on double energy for PXG, yes please!


I'm expecting a punch from the Grodd Cannon or maybe Fixit so Ronin is the Insurance policy.
We bought PXG, so if our opponent uses it then we have this to bring some pain in response.
This is useful if for some reason our Question or Lantern dice get into the used pile, and the extra prep on burst never hurt.


Now for the games

Game 1 - Olly "Eltod" James-Dare



First match I had to do entirely through the art of interpretive dance and typing in the chat box as Olly had a technical issue with his speakers.
The biggest challenge was Constantine and Blob slowing me down, but had him near to death by time, not taking a damage the entire game.
Best thing in this game was getting all of the Morphing Jars turn 1.

Win on life at time.

Game 2 - Andy "Spug" Ricketts



This game was very similar to the first in most respects, Spug had some issues with rolling bishop, as is the curse of bishop, which allowed me to attack his life rather aggressively.
He eventually rolled his Bishop and would have probably won as well if we hadn't run out of time.

Win on Life at time.

Game 3 - James "Jacquesblonde" Blore

Side note: James had to swap out chalkboard for bishop after breaking his own deck building rules, a very naughty boy. Replaced with rare Bishop.


The game against James was the hardest match up of the night, which had very little damage in the game at all, only managing to chip away 2-3 life because of a Bishop, like the other games it went to time, but we carried on after to allow James to get his combo off and satisfy his needs.

Win on life at time.

Overall it was a tough night, Bishop was a pain without Billy Club, which would explain why I couldn't quite finish my opponents.

Don't forget to follow and subscribe.

Comments

Popular posts from this blog

No Ban Golden

It has been a while since I have written an article, mainly due to a hiatus from the game and welcoming another member into our family. All that aside, the back end of last year the Dice Fight team decided to run a "no ban list" golden event, which was well received by the player involved. Here are the team lists: alsodanlowe : DavidC : NefariousBroadcaster : Skyraver : CollectorRob : Current Golden Banned List  Relentless: Basic Action Card Swords of Revealing Light: Basic Action Card Imprisoned: Basic Action Card (Uncanny X-Men) Beholder: Master Abberation (Battle for Faerûn) Ring of Magnetism: Action Attraction (Yu-Gi-Oh!) Final Results Seeing these lists I remember a team that I played back in Dice Fight Legacy V, This team nabbed me the top spot back then and was a solid choice, from the available pool at the time, but with no restrictions Collector Rob was able to make some improvements to the team still netting him a 2nd place, But why stop there? I believe there is st...

The Great Deceit

Today i'm going to look at blank cards and try to evaluate how good some of theses card actually are. When I started with my research for this article the first card I looked at was this: It says it's a low cost card with good numbers, but just how good are they? Lets find out. To do this I had to refer to a conversation I had with Homash last year, to remember his formula, so lets work through it. First thing to do is take all the attack and defence values and add them together, in this case its 22. we then divide it by 3 making 7.33, we then take all the fielding costs add them together and divide by 3 again and then add the cards cost to that number, so in this case 4. We then take our 7.33 and divide it by our 4 resulting in 1.83, this is our cards average number. According to Homash anything Below 2.00 is below average, so in short Ghost Rider is a low cost die with below average numbers. Being the trooper I am, I repeated this for every blank ever printed, ye...